Despite federal law prohibiting paid tobacco product placements in movies and TV programming in 1998, tobacco imagery can still be seen on screens everywhere today — including movie, TV, streaming media, music video and video game screens — and at venues and events. Tobacco in any form of entertainment contributes to the normalization of smoking and vaping, and the expansion of the media landscape means that there are more opportunities for exposure.
These images have influence, especially among youth and young adults, who are uniquely susceptible to social and environmental influences to use tobacco. For example, research shows that higher exposure to tobacco imagery in movies makes youth twice as likely to start smoking, and a landmark 2020 Truth Initiative study found that exposure to tobacco imagery through episodic programming can triple a young person’s odds of starting to vape.
Glamorizing and re-normalizing smoking could threaten the progress the U.S. has made in decreasing tobacco use. With our deep knowledge of culture and how to influence it, we are confronting this issue with research, public education and community engagement efforts, including cutting-edge work on tobacco imagery in broadcast and streaming television, movies, music videos and video games.